If you’ve stuck around here a long time and read my review of last year’s XCOM: Enemy Unknown, you’ll know I absolutely bloody loved the tactical top-down squad shooter, and in fact I still hold it up as 2012’s best game by quite a margin.
If the question is ‘what’s more fun that bashing a zombie’s head in?’, it’s true that the correct answer is ‘bashing zombies’ heads in with friends’.
The first half hour is enough; after continuing the Bioshock tradition of journeying to a new world by means of a mysterious lighthouse, just wandering round the turn-of-the-century floating city of Columbia is an experience I found on par with exploring Fallout 3’s Megaton – you’ll have to trust that’s high praise from me.
In a world devastated by endless rehashes and sequels of apocalyptic and post-apocalyptic first person shooters, it always surprises me that I have such a soft spot for 4A Games’ Metro 2033.
There isn’t a ‘2’ bunged on the end of the title, as Riptide isn’t quite intended to be a full-blown sequel, but rather a ‘next installment’ which aims to iron out the bumps and tighten up the loose screws of the original Dead Island format.
How could they bring the franchise back to its glory days? How could they capture the old magic? Well, it seems a miracle has occurred – my faith is restored.
For all the varying emotions different games have made me feel, XCOM: Enemy Unknown is the first to really make me experience the weight of loss.
I can’t deny, as a gamer, I’ve been a little bored recently. The last few months have been a bit of a dry spell, so I packed my bags and made my way to Cologne, Germany to visit Gamescom, the biggest games trade fair in the world. Just like the scorching 36-degree weather in Cologne, the forecast for the gaming industry is good.
Once the world’s ended, that’s it, right? Not necessarily, as Vigil Games have somehow managed to continue this orgy of violence and damnation in Darksiders II, a follow-up in which you play as Death, brother of War, attempting to reverse the damage and bring humanity back. Even more surprisingly, they made it work.
There’s something very attractive about Tritton headsets that’s rather hard to place. While I’ve been a long-term user of the Turtle Beach X11s as an all-purpose headset, a set of Trittons definitely seems to ooze ‘made for gaming’ in every part of its being.